Tak's Scales of War game
A rogue on the run from her home city of Erelhei-Cinlu.
Sarafein Zerenith, level 9
Build: Aerialist Rogue
Rogue Tactics: Artful Dodger
Darkfire: Darkfire Charisma
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 10, Con 11, Dex 22, Int 8, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 18, Int 8, Wis 10, Cha 14.
AC: 24 Fort: 16 Reflex: 24 Will: 20
HP: 74 Surges: 6 Surge Value: 18
Stealth +19, Thievery +15, Perception +9, Streetwise +13, Acrobatics +19, Intimidate +15
Arcana +3, Bluff +8, Diplomacy +8, Dungeoneering +4, Endurance +4, Heal +4, History +3, Insight +4, Nature +4, Religion +3, Athletics +6
Level 1: Backstabber
Level 2: Nimble Blade
Level 4: Melee Training (Dexterity)
Level 6: Slaying Action
Level 8: Underdark Climber
Feat User Choice: Weapon Expertise (Light Blade)
Rogue at-will 1: Clever Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Fox’s Gambit
Rogue daily 1: Blinding Barrage
Rogue utility 2: Agile Recovery
Rogue encounter 3: Low Slash
Rogue daily 5: Driving Assault
Rogue utility 6: Vexing Flanker
Rogue encounter 7: Rogue’s Luck
Rogue daily 9: Deadly Positioning
Rat Form Leather Armor +2, Vampiric Dagger +3, Footpad’s Friend Dagger +2, Sandals of Precise Stepping (heroic tier), Knifethrower’s Gloves (heroic tier), Amulet of Physical Resolve +2, Skeleton Key (heroic tier), Hat of Disguise (heroic tier), Swiftshot Hand Crossbow +2, Flashbang Powder (level 8)
p. Sarafein stands 5’4” and is slender, with an athletic build. She has midnight black, blue-cast skin, fiery red eyes, and wavy white hair that falls to her shoulders. She wears her hair held back with a multitude of onyx-tipped silver pins (which conveniently double as lockpicks), and her typical attire consists of simple clothing in blacks, whites, and grays.
p. The seventh daughter of House Zerenith, Sarafein learned self-reliance and cunning from the moment she was born. As a member of the tenth ranking House in the city of Erelhei-Cinlu, she had to deal with the constant treacherous machinations of House Phaerna, the eleventh House, as well as the internal power struggles between her sisters, all powerful and cruel priestesses of Lolth. Though her family banded together on the occasions when House Phaerna threatened, the majority of the time Sarafein was taught to distrust love and camaraderie, as they engender fatal weaknesses. In order to reinforce this idea, Sarafein’s sisters took turns tormenting their youngest sister, each coming up with tortures more malicious than the last.
When Quelnira, the matron mother of House Zerenith, judged that her seventh daughter had learned these lessons well, Sarafein was brought to House Zerenith’s private chapel in order to dedicate herself to Lolth. It was during this ritual while the priestesses were distracted that House Phaerna attacked, and this time with mercenaries augmenting their forces. Though the men of House Zerenith rushed to defend the matron mother and her daughters, they had been caught unaware and the chapel was quickly overwhelmed. Sarafein’s sisters called upon Lolth to aid them in their fight, but there was no answer. House Phaerna’s consistent treachery coupled with the well-planned attack and interruption of the ritual had pleased the Spider Queen, and no help for House Zerenith would be forthcoming.
From her position on the raised altar, Sarafein watched in stunned disbelief as her family was cut down by House Phaerna’s mercenaries. Frozen in place with fear, she finally snapped back to herself as the mercenaries approached the altar. Calling upon her own innate abilities instead of turning to a Goddess who had forsaken her family, Sarafein surrounded herself with an orb of darkness and slipped beneath the altar to a secret passageway that lead out of House Zerenith’s chapel. When the darkness cleared, the mercenaries could only look about in confusion, as the last surviving member of House Zerenith had disappeared.
Using skills carefully honed during years spent avoiding her older sisters, Sarafein was able to sneak unseen to the walls surrounding House Zerenith’s compound, pausing only briefly to loot what was left of the House’s armory. After climbing the wall, Sarafein vaulted onto the narrow pathway at the top and was shocked to come face to face with a sentry set by House Phaerna. Without thinking, Sarafein lashed out, and was surprised to see a shadow seemingly breaking away from her own body to surround the guard. She thrust out towards the man simultaneously with her right hand, stabbing him straight through the eye with a blade she had hidden away. The scuffle alerted other guards along the wall who came running, and Sarafein had no choice but to jump off the pathway to the ground below. Landing in a roll, she quickly popped to her feet and ran blindly into the Underdark.
After weeks spent hiding in the endless caverns and passageways of the Underdark, Sarafein stumbled upon a tunnel leading to the surface. Certain that whatever she would find in up there would be better than being found by House Phaerna’s scouts, she left the Underdark and the Goddess who had forsaken her behind without a backwards glance. Sarafein has since found her way to Overlook, where she works doing physical labor for a dwarven architect. Recently the architect asked her for help with a “special” job installing traps for some crazy man in a secret room built below the former Temple of Pelor. Sarafein spends her spare time exploring the rooftops and back alleys of her new town, memorizing possible escape routes, and learning more about Sehanine, intrigued by the Goddess’ teaching to “seek your own destiny.”
p. Sarafein is slowly adjusting to life in Overlook with the Storms of Fate. After several successful missions with the group, she was approached by Guild Master Victal of the Lost Ones. Sarafein agreed to train her own special squad and recruited five members from the thieves’ guild to form Sarafein’s Shadows. When not adventuring with the Storms of Fate, Sarafein teaches her group the finer points of dagger play, aerialist tricks, and acrobatics.